Pablo Rogers / Founder / Southern California
I build fast internet projects and see what people do with them.
I’m Pablo, a 22-year-old founder from Southern California. Right now my main project is Omoggle, a real-time 1v1 video game that took off through clips, streamers, and word of mouth.
This site is where I keep track of what I’ve shipped, what I’m learning, and what I’m working on next.
● Projects
001A simple list of what I’ve shipped, what I’m testing, and what I’m still figuring out. Some of it will work. Some of it won’t. I’m keeping the notes here either way.
● Latest launch: Omoggle
002Omoggle is a real-time 1v1 video game where two strangers meet on camera for a short match. I built it around a weird internet trend and made it easy for players to clip and share. It grew faster than I expected, and I’m still learning from it, especially how much safety and privacy matter at scale. I see it as a social game, not a rating system, so I spend a lot of time on moderation and keeping it adult-only.
● By the numbers
Launch to June 2026. Source: GA4 + internal product analytics.
● From idea to rollout
A small idea, a fast breakout, and a lot learned along the way.
From idea to first matches
I launched Omoggle as a real-time 1v1 video game built around the internet’s “mogging” trend. A March 29 preview announced that the site would go live the next day.
Launch preview ↗Clips become a breakout
Short clips carried Omoggle beyond the game. Then xQc, Asmongold, IShowSpeed and other creators brought it to their channels, while the game became part of a wider conversation about video chat on Twitch.
The early timeline ↗A much bigger spotlight
Australian coverage raised serious questions about privacy and young users. In July, a clip of Drake playing a match brought Omoggle into music and pop-culture news. The attention and the scrutiny both belong in the story.
Drake coverage ↗Still building
By October 1, the public hub showed Season 6, with ranked, duos, streaks and clan leaderboards. My focus is continuing to improve the game, keep it stable, and make it safer as it evolves.
Public hub ↗Full timeline & sources
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The first launch
I launched Omoggle as a real-time 1v1 video game built around the internet’s “mogging” trend. On March 29, the @omoggle account shared a preview announcing that the site would go live the next day.
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The clips start spreading
Early matches became short clips that people could share beyond the game. An April 21 post from @omoggle was one of those breakout moments: Know Your Meme documented about 1.7 million views within roughly two weeks.
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May 1–4
The Twitch breakout
Omoggle reached streams and creator video channels, including xQc and Asmongold. By May 4, the game was also being covered by Taiwan’s 4Gamers, an early sign that the story was travelling beyond its original audience.
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May 5–7
Part of a bigger platform conversation
As Omoggle spread on Twitch, the platform changed its rules to allow randomized video chat while retaining its content restrictions. I also spoke with Aftermath about the computer vision and real-time interaction behind the game.
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May 10–18
More creators play
The creator coverage kept widening, with gameplay uploads from ohnePixel, Sodapoppin, IShowSpeed and Jynxzi. Their videos captured the quick matchups and reactions that made Omoggle easy to share.
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International coverage and scrutiny
Australian outlets ABC News and 7NEWS covered Omoggle’s growth and raised concerns about young users, privacy and the effects of appearance-based competition. That scrutiny belongs in the story too; by June 10, access from Australia had been blocked, according to 7NEWS.
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July 5–7
Drake appears on Omoggle
On July 5, @omoggle posted a clip of Drake playing a match that ended in a draw. Coverage followed in HotNewHipHop and Complex, bringing the game into music and pop-culture news.
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By
Into Season 6
By October 1, Omoggle’s public hub was showing Season 6, with ranked, duos, streaks and clan leaderboards. The work now is continuing to improve the game, keep it stable, and make it safer as it evolves.
● Selected press
Music, gaming, and mainstream news coverage, including critical reporting on privacy and safety.
- ComplexMusic Drake Avoids Getting Mogged, Scores a Draw on Looksmaxxing Competition Platform OmoggleTrace William Cowen ·
- HotNewHipHopMusic coverage Drake Draws A Tie In Looksmaxxing Competition On “Omoggle” AppAron A. · · Updated July 7
- ABC NewsAustralia · News video The site politicians want axed and schools want blocked · 7:11 news segmentABC reports on Omoggle’s growth and the debate surrounding it.
- ABC NewsAustralia · Critical reporting How the looksmaxxing social media trend is affecting young menBTN High · Reporting on safety and body-image concerns, including Pablo’s response about Omoggle.
- 7NEWSAustralia · Critical reporting Omoggle: the website rating people’s faces based on their ‘perceived sexual market value’Czelene Villanueva & Rex Quail · Critical coverage of the game, with concerns about age restrictions and online safety.
- AftermathInterview Twitch Changes Rules So That Streamers Can Mog Each OtherNathan Grayson · · Updated May 7Pablo discusses the technology as the game spreads on Twitch, alongside questions about privacy and moderation.
- DexertoPlatform news Twitch changes Community Guidelines to allow randomized video chats amid Omoggle popularityVirginia Glaze · Reporting on Twitch’s updated randomized video chat policy.
- TubefilterCreator industry Coverage of Omoggle’s rise on TwitchSam Gutelle · A look at the game’s place in creator culture.
- UDNTaiwan · Gaming coverage Asmongold plays OmoggleChinese-language coverage · Taiwanese reporting on Asmongold’s session and the reactions around it.
- 4GamersTaiwan · Gaming coverage Asmongold and xQc try OmoggleChinese-language coverage · Coverage of their sessions, with questions about scoring and privacy.
- Know Your MemeCulture timeline OmoggleA timeline of the game and the clips that helped it spread.
● Played on stream
Clips are credited to the channels that published them. Load a video here or follow its YouTube link.
● Now / next
003Omoggle
Improving the product, keeping it stable, and learning how to make it safer and more fun as it grows.
Small SaaS
I want to take the same fast-shipping approach and test it in software people would pay for.
Offline business
I’m also interested in building something outside the internet. I like the idea of making something people interact with in real life.
● About
004Hey, I’m Pablo.
I’m 22 and from Southern California. I’ve been into technology since I was a kid, but the part I care about most is figuring out why people actually use things — what catches on, what gets shared, and what makes someone come back.
Omoggle is the first project of mine that really broke out. I’m proud of it, but I’m also still learning from it: how fast things can spread, how much breaks at scale, and how important it is to build responsibly.
When I’m not building, I’m usually outside — surfing, snowboarding, or trying to spend the day somewhere with no screen in front of me.
This site is just a place to keep track of what I’m building next.
● What I’m looking for
005- Creator or streamer partnerships for Omoggle
- Press questions about the launch
- Conversations with people building consumer apps
- Simple SaaS problems with clear buyers
hello@pablorogers.me
For press, partnerships, collabs, or just an idea you think I’d be into, send me a note. I read everything and try to reply when I can.